Real Time Strategy was the sixth game we made at The Game Assembly.
This it the second game while working with the same group, Distortion Games.
We made is using our own Engine based on DirectX, with Wwise for audio.
- AI movement behaviour
- Support for Animations
- Building support for level loading
- Building support for entity loading
- Snow weather
- 10 Weeks, halftime
- Own Engine
- 3rd party libraries: DirectX, Wwise, TinyXML
- Team Size:
- 6 Programmers
- 3 Artists
- 2 Level Designers