Project Description

Machina was the seventh game we made at The Game Assembly.
This is the third game while working with the same group, Distortion Games.
We made it using our own Engine based on DirectX wih Wwise for audio.
For this project we also implemented network and Physx.

My Contributions

  • Support for network
  • Building of our network manager to easy send and recive messages.
  • AI movement behaviour
  • Gameplay
  • Optimizations

Project Details

  • 9 Weeks, halftime
  • Own Engine
  • 3rd party libraries: DirectX, Wwise, PhysX, TinyXML
  • Team Size:
    • 6 Programmers
    • 3 Artists
    • 2 Level Designers